Regular tournaments from Ubisoft, which will take place every season. The main competitive regime is "capture of territories".
Combat passes. The pass is divided into two parts – free and premium. Passes will be supplemented to other methods of obtaining content.
The customization system will be taken to a new level – each element of equipment "will correspond to the spirit of the season".
The first season of the fourth year, named "Hope", starts on February 6.
January 31, 2020 Hybrid of the Lair of the Clockwork God quest and platformer will be released February 21
January 31, 2020 Dota Underlords https://nongamstopsites.uk/ will go on release on February 25
For Honor
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Again, the arguments from the category “I don’t know/understand, but I have an opinion”.
Yes, in fact, in the game for each character under 4 sets of armor consisting of 3 sections (helmet, naps and whole body) that are vasim replaced and under 5 options from them (with mathematics, everything is fine? I think you can calculate how many possible combinations), plus I have already described the colors (a bunch of options for attacking, defenders and neutral (they include previous ones), drawings and patterns on armor, helmet jewelry, materials (5) and the schemes of painting, their drawings themselves. And they also said that in the game there is a mandatory painting of armor and its elements to divide the teams and developers to get around it (as it was from the character of the fourth year) and work on a wide variety of armor (here just take and go to Reddit, namely, the R/Forfashion, the whole mother of his submarine designed only for game mods and costumization)
They would fix the rating system and make it relevant (otherwise they somehow burned out a rating game), and they would also have figured out the matchmaking match against the prime teams, one could again sit down for it. And so now, in fact, the selection of players is going on for how much time they spent in the game (in terms of character and shmot), and this is far from an indicator of the level of the game, and sometimes depressed by randomas to get against coordinated teams (although they were taken out, t.To. They sometimes relax too much).
The customization system will be taken to a new level – each element of equipment "will correspond to the spirit of the season".
Wow, there was time, the game was not weakly tightened, but I also bored quickly. Especially when you get against some drower berserker who throws strokes so randomly that he does not let go of
4-5 costumes + damn it knows how many emblems on the helmet + a huge variety of color scheme and painting or you thought that the costumization is limited only by the armor?
Eh, this is the problem of news when without context. Would watch the girl stream (or mentioned the news, although nafig ENT is here) would be clearer than. And resins – why not? 80% of the armor options in the game is precisely what the options, the resin of the already existing set
Well, it’s like bad, not? Well, in fact, they stated about the pumping of customization, but showed all the same resins who were stuffed and before that
I am already tired of your lek of this kind. I have for more than 500 hours in For Honor and I know what I’m talking about. If for you two identical models of armor painted in different colors (some with spikes, but the second are not) is an excellent customization, then these are the problems of your low needs, and not an indicator that customization is really excellent
EEEM, you are serious? It is bad that the resins do not have unique models and, in fact, all the variety of casomization is reduced to 4-5 costumes for a hero
I generally wrote about resin’s suits. If the game has 4-5 unique models of armor on the hero, the developers say that they bring customization to a new level and at the same time show all the same resin, then yes it is bad