For Honor: The Hope plot trailer and video about Ubisoft plans for 2020

Regular tournaments from Ubisoft, which will take place every season. The main competitive regime is "capture of territories".

Combat passes. The pass is divided into two parts – free and premium. Passes will be supplemented to other methods of obtaining content.

The customization system will be taken to a new level – each element of equipment "will correspond to the spirit of the season".

The first season of the fourth year, named "Hope", starts on February 6.

January 31, 2020 Hybrid of the Lair of the Clockwork God quest and platformer will be released February 21

January 31, 2020 Dota Underlords https://nongamstopsites.uk/ will go on release on February 25

For Honor

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Again, the arguments from the category “I don’t know/understand, but I have an opinion”.

Yes, in fact, in the game for each character under 4 sets of armor consisting of 3 sections (helmet, naps and whole body) that are vasim replaced and under 5 options from them (with mathematics, everything is fine? I think you can calculate how many possible combinations), plus I have already described the colors (a bunch of options for attacking, defenders and neutral (they include previous ones), drawings and patterns on armor, helmet jewelry, materials (5) and the schemes of painting, their drawings themselves. And they also said that in the game there is a mandatory painting of armor and its elements to divide the teams and developers to get around it (as it was from the character of the fourth year) and work on a wide variety of armor (here just take and go to Reddit, namely, the R/Forfashion, the whole mother of his submarine designed only for game mods and costumization)

They would fix the rating system and make it relevant (otherwise they somehow burned out a rating game), and they would also have figured out the matchmaking match against the prime teams, one could again sit down for it. And so now, in fact, the selection of players is going on for how much time they spent in the game (in terms of character and shmot), and this is far from an indicator of the level of the game, and sometimes depressed by randomas to get against coordinated teams (although they were taken out, t.To. They sometimes relax too much).

The customization system will be taken to a new level – each element of equipment "will correspond to the spirit of the season".

Wow, there was time, the game was not weakly tightened, but I also bored quickly. Especially when you get against some drower berserker who throws strokes so randomly that he does not let go of

4-5 costumes + damn it knows how many emblems on the helmet + a huge variety of color scheme and painting or you thought that the costumization is limited only by the armor?

Eh, this is the problem of news when without context. Would watch the girl stream (or mentioned the news, although nafig ENT is here) would be clearer than. And resins – why not? 80% of the armor options in the game is precisely what the options, the resin of the already existing set

Well, it’s like bad, not? Well, in fact, they stated about the pumping of customization, but showed all the same resins who were stuffed and before that

I am already tired of your lek of this kind. I have for more than 500 hours in For Honor and I know what I’m talking about. If for you two identical models of armor painted in different colors (some with spikes, but the second are not) is an excellent customization, then these are the problems of your low needs, and not an indicator that customization is really excellent

EEEM, you are serious? It is bad that the resins do not have unique models and, in fact, all the variety of casomization is reduced to 4-5 costumes for a hero

I generally wrote about resin’s suits. If the game has 4-5 unique models of armor on the hero, the developers say that they bring customization to a new level and at the same time show all the same resin, then yes it is bad

The film company Jay Abrams opened the internal game studio under the leadership of the creator of Left 4 Dead

The director Jay Abrams (J. J. Abrams) there is a film company Bad Robot Productions, which owns the game studio Bad Robot Games. The latter still has not made the game on her own – only helped third -party teams. However, now she herself will take up development.

As reports Venturebeat, company Abrams I opened the inner studio Bad Robot Games Studio Under the leadership Michael Butu (Michael booth) – founder Turtle Rock Studios and the creator Left 4 Dead. Post of General Director of All Bad Robot Games Back in July, Anna Svit (Anna Sweet), which previously worked in Microsoft And Oculus, and also was responsible for the development of Steam.

The team is already working on the https://noverificationcasinos.co.uk/usdt-tether-casinos/ cooperative AAA game on the new franchise for PC and consoles, which promises to immerse players and the audience of streamers in the cinematic "Expirence". In the future, the studio can work on projects on a cinematic union belonging to a maternal company.

JJ Abrams’ Bad Robot Launches Internal Game Studio Headed by Left 4 Dead Creator Https: // T.Co/9aypmsbk7m by @deantak

– Venturebeat (@venturebeat) December 10, 2020

Sweet says the following:

We want to create extensive worlds that can intersect with the media, but not necessarily with cinema or television. These games can be independent. We just want to create large exciting worlds. We also want to create games that are as interesting to watch as playing them. U Bad Robot A long story of creating things that people like to watch. We want to bring this experience to the development of games.

Bad Robot Games, Based in Santa Monica, California, now consists of two units: one is engaged in games for third-party studios, and the other-by creating his own.

Gameplay fragment Dark Souls 3: Ashes of Ariandel

Today, developers have published four minutes of the gameplay Dark Souls 3: Ashes of Ariandel. Only, as developers warn, you should not watch them if you do not want to see the huge enemies who will arise in the way of the protagonist in the "nameless frozen lands" and find out how to deal with them.

Meanwhile, at the past exhibition Tokyo Game Show 2016 President From Software Hidetak Miyazaki (Hidetaka miyazaki) once again confirmed that ASHES of Ariandel and the subsequent DLC in early 2017 will be the final point in the series Dark Souls. At least for him personally.

As the game designer put it, of course, he will not forbid his subordinates to independently engage in new Dark Souls, If they suddenly imprint. But only without his participation. Myself Miyazaki Firmly intends to move on to new projects that may well be like “dark souls”. Although, as it became known from a fresh interview with Kotaku, at the moment From Software I started the production of a new Armored Core.

September 21, 2016 Tomorrow starts a stress test of the Battle Carnival shooter

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Dark Souls III

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Nevertheless, the From Software has a https://casinosnogamstop.co.uk/review/seven-casino/ very beautiful new engine, the lighting and effects of particles were fascinated even in BloodBorn, and in the DS3 on PC with 60FPS, and even in a snow location … *_ *

P.S. Why so few atmospheric games with a lot of snow? He pulls everyone in the tropics, and the average latitude, and there are just such games where the blizzard is raging, where snow is snowy and there is not so much frosty air at all = ((

I’m looking forward to. The main thing is that the Fromomes hold the bar – this is the penultimate game of the series under the leadership of Miazaki.
Well, they generally love snow locations – they were in Blabborne (Zaynherst Bunny), in the DLS for DS2 (Ivory King), well, now in DLS for DS3. Well done.

Well, there are at least two in the trailer (or even three?) lit up.

I think 3-4, exactly at least three.

This is not only a DS problem. In many games, low-quality assets are still found, although it would seem to be the current generation of 4GB video memory (developers often select 4 out of 8 under video memory), and most of the video cards with 2 or more gigabytes of the video memory, there should not be any problems with textures in the present time, but it has been too lazy-someone was too lazy Draw a high-quality texture, somewhere the release was rushed and the temporary textures became constant, somewhere the LOD texture was fucked up, in the end we have that we have.

P.S. Even the CDPR is not clean at the hand in this case, looking at some textures of rocks and land in the witcher 3, it just hurts, although it would seem that the consumption of video memory on ultra-settings in 1080p does not go beyond 2.5 gigabyt. Places are still pre-hut, even on consoles, but for some reason they "saved" on these textures.

The campaign will call for the help of other players in the manner of a mirror knight and this is a good thing! Although I could be mistaken and in the video the constant partner was shown by artificial intelligence and that would be sad = (

Hmm, I apologize, it seems to really work on them, he is just busy with another project in parallel to the campaign.

That’s why I have a persistent feeling that I saw Prucilla, who shaved off excess vegetation.

For Life by You create a world -class editor

The head of the studio Paradox Tectonic Rod Humble (Rod Humble) told the Game Developer portal that his team is preparing a very advanced editor of the characters for the simulator of life Life by you.

We must make sure that our game is suitable for different types of players. Someone likes to manage the characters, someone is to build, while others can bother with the editor for hours. Therefore, the team Paradox I decided to create world class tools.

Rod https://casinosnogamstop.co.uk/ Humble

The developers thought out not only the external qualities of the heroes, but also the internal. When creating a character, you can add many special parameters to him – agents. These are features that determine the personality of the character, his philosophical views and habits. The player’s ward can be sloppy, unstable, thoughtful, and so on.

Agents can be devoted to what childhood the character has experienced. Did he have a criminal past? Does he keep some kind of family secret? Humble He believes that already at the stage of the editor, players can start telling the story of their ward.

The player is available to add his own agents and set up their interaction parameters with the outside world. As an example Humble gives lazy characters – actions with great physical activity will cause them negative emotions. At the same time, neat wards will enjoy cleaning and improve their skills.

Final Fantasy on Tokyo Games Show: FF XV, FF XII: The Zodiac Age and World of Final Fantasy

First, look at World of Final Fantasy. She will tell the story where characters and opponents from different parts of the franchise intersect. The game uses the Active Time Battle combat system and will be released on the PlayStation 4 and PlayStation Vita October 28.

Further on the course – Final Fantasy XII The Zodiac Age, reprint of the 12th part for the PlayStation 4 with improved graphics recorded by music and changes in the gameplay and interface from the international version, published in 2007. Remaster will appear on sale in 2017.

Finally, the most important thing is the plot trailer Final Fantasy XV. It has gameplay inserts, but mostly we are shown excerpts from staged rollers. For incomprehensible Japanese Square Enix Prepared subtitles in Russian.

September 15, 2016 Paphos and overcoming the Destiny: Rise of Iron in honor of the quick exit

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Final Fantasy XII

World of Final Fantasy

Final Fantasy XII: The Zodiac Age

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There are trite all those things that were not needed in the European version (well, personally I had a bunch of unnecessary objects, weapons, characters … I just did not understand why they are), all this starts to work in Zodiac Job System. The game just becomes whole, in my opinion 🙂

Why I am 24 and I can’t ask for PlayStation 4 for the New Year for my parents (I tried it, it didn’t work out) ..
The wife does not want to give ((
Life-Bol.

You can ask. But they will look at you as a fool and will not give you, because at 24 it would be time to be independent, especially having your family.

The fact of the matter is that I can buy it, but (it more often interferes) for myself something does not allow conscience, since the family). Well, nothing, let’s start to believe in Santa Claus)

Played everything after the sixth, nowhere did it not catch my eye. Immediately they make almost a photorealistic graphics (besides in the same recent film, and most characters in the game judging by trailers, hairstyles are normal) but they leave anime hairstyles the main characters.
If in the same recent Tales of Zestiria developers adhered to a cartoon style, then there such hairstyles look appropriate. And here it seems that the outfits could not decide what they really want.

Because it is a Japanese game, and they are normal, rather, there are so many not narrow -eyed characters.

FF is becoming more and more a film than a game. The lower video in this news looks precisely as a full -fledged movie – I have just such a feeling.
And something seems to me that they began to draw details too much. Hair, at least, already look hyperrealistic. It’s time to stop. The aptis looked better at Versus 13, IMHO

I completely agree. Also too realistic movements and facial expressions, overfore as for me. Versus 13 really looked better.

Of course, I will still play FFXII Remaster (and it is cool that they screwed up Izjs there), but it seems to me that they did it more hacks than FFX HD. At least there are quite a lot of textures in the trailer and I did not notice that they somehow pulled up the models. But still waiting, for the XII is a cool part.